


In many all-Ttrrain battles, like dogfights and large boss encounters, the game expects you to be able to manoeuvre your horizontal and vertical movement while looking through cockpit mode in a completely different direction for shooting.

The problem is that Star Fox Zero only really rewards people who have both impeccable hand-eye coordination and an above-average ability to multitask. In fact, using the Gamepad can provide quick, precision shooting whereas a joystick might struggle on any sensitivity.

Star Fox Zero starts with an astounding first mission on Corneria full of detailed environments, drastic changes in geography, and branching paths, then immediately takes a noticeable dip in quality and variety for most of the rest of the game.Īnd, as much as it pains me to admit it, the gyroscopic controls do not work exactly as intended. It also doesn’t help that the developers show their whole hand right at the beginning. The plot is the same, a sizable portion of the script is the same, and many of the levels are the same. So as good as the game may be, it will always feel like an imitation. After all, it’s trying to follow in the footsteps of Star Fox 64, which is the perfect video game as far as I’m concerned. Ruins the fun a bit, right? Well, when it comes to Star Fox Zero, a game people love to hate, I’m that guy who legitimately enjoyed it and is now going to bother you with all the reasons why.īefore I get into that, though, I’ll admit that the game is far from perfect. You know when you and a group of friends all go to see a movie just to laugh at it?Įverybody comes out of the theater with mocks and jibes, and they’re all on the same page because they’re unified against the movie… except there’s that one person who pipes up from the back of the pack to say “I actually kind of liked it,” and everyone else just rolls their eyes.
